Label (Noun) Pretty Label | Description (Short) | Details | Stages |
---|---|---|---|
Dark psychic invisibility | This creature is psychically twisting the perceptions of humans, animals, and machines in the vicinity in such a way as to seem invisible. The eye receives their image as normal but the mind cannot perceive it. | Hediff Class: HediffWithComps Is Bad: false # Invisibility: Disappears On Death | - |
Revenant hypnosis | This person has been hypnotized by a revenant and remains linked to it. They ramble about nightmarish creatures while their unblinking eyes stare at invisible horrors. After hypnotizing a victim, the revenant will hibernate somewhere on the same map as its victim. Killing the revenant will end the hypnosis. A hidden revenant can be revealed by disruptor flares, explosives, EMP, firefoam, or fire. | Hediff Class: HediffWithComps Duplication Allowed: false Disappears On Death Effecter: State Effecter: Revenant hypnosis Gives Infection Pathways: RevenantHypnotized | Consciousness Max: 10% |
Awoken hypnosis | This person has been hypnotized by an awoken unnatural corpse. The trance is absolute, but if the awoken corpse breaks its gaze then the hypnosis will end. | Hediff Class: HediffWithComps Prevents Crawling: true Disappears On Death Disappears After Ticks: 50ticks (0.83secs) (Overridden when added) | - |
Death refusal | This person is infused with a seed of nanoscale archotech machines that can recreate life. After they die, the archites will sustain their mind and, when they choose, rebuild their body. The flesh will rapidly reform, replacing missing organs and healing wounds. The process is not perfect and may cause scarring or other health complications. This can only be done a certain number of times. | Hediff Class: Hediff_DeathRefusal Is Bad: false Show Gizmos On Corpse: true | - |
Death refusal Debug Label Extra: creepjoiner | This person is infused with a seed of nanoscale archotech machines that can recreate life. After they die, the archites will sustain their mind and, when they choose, rebuild their body. The flesh will rapidly reform, replacing missing organs and healing wounds. The process is not perfect and may cause scarring or other health complications. This can only be done a certain number of times. | Hediff Class: Hediff_DeathRefusal_CreepJoiner Is Bad: false Show Gizmos On Corpse: true | - |
Death refusal sickness | After-effects of death refusal. This person has returned from the dead. | Disappears After Ticks: 60,000ticks (1in-game day) Show Remaining Time: true | Pain Offset: +5% Consciousness Post Factor: 95% |
Regeneration | This creature is experiencing an impossibly fast rate of regeneration supported by a distant archotechnological engine. They will heal nearly any wound in a short time. | Is Bad: false | # Unnatural Min Severity: 0% Regeneration: 100 # Impossible Min Severity: 50% Regeneration: 350 |
Pain field | A searing pain caused by the presence of a psychically active entity nearby. The effect intensifies when the entity is more active. | Hediff Class: Hediff_PainField Ever Curable By Item: false # Pain Field: | - |
Agony pulse | Pure projected mental pain caused by a shock-pulse of suffering. It is overwhelming, but dissipates relatively quickly. | Hediff Class: HediffWithComps Initial Severity: 0.1% Max Severity: 100% Show Remaining Time: true Severity Per Second Range: 0.1~0.15 (10 to 15 seconds) | # Acute Min Severity: 0% Pain Offset: +100% # Lingering |
Metalhorror implantation | A gestating creature of metallic horror. Starting from a tiny archometallic seed, it will quickly take control of the nervous system, grow, and extend throughout the host's body until it is ready to reveal itself. Once discovered, you can use the surgical inspection operation to cause a metalhorror to emerge from its host. Be prepared for a fight. | Hediff Class: Hediff_MetalhorrorImplant Ever Curable By Item: false Surgery Inspectable Metal Horror: # Possible Pathways: | # Become Visible: false |
Machine speed | Rapid movement driven by a surge of unnatural archotechnological strength. This burst of speed cannot last long. | Hediff Class: HediffWithComps Disappears After Ticks: 360ticks (6secs)~640ticks (10.67secs) | Move Speed Factor: ×120% |
Dark psychic shock | Part of this person's neural pattern has been disrupted by a dark psychic power. The shock from this process has left them in a temporary coma. | Hediff Class: HediffWithComps Disappears After Ticks: 60,000ticks (1in-game day)~120,000ticks (2in-game days) Show Remaining Time: true | Consciousness Max: 10% |
Psychic trance | This person's mind is linked with an ambient psychic field from a distant archotech. They have been placed in a trance-like state. The unnatural influence sustains them - they have almost no need for food or rest. | Hediff Class: Hediff_PsychicTrance Is Bad: false Disappears On Death | Hunger Rate Factor: 10% Rest Fall Rate Factor Offset: −90% |
Duplicate sickness | Psychic interference between this person and their duplicate is causing slow mental deterioration. As long as multiple copies of this person are alive, the condition will keep getting worse. However, the condition will not be lethal. | Hediff Class: Hediff_DuplicateSickness Initial Severity: 0.1% Max Severity: 100% Always Show Severity: true Duplication Allowed: false Severity Per Day: +10% # Message Above Severity: # Surgery Inspectable: Disappears On Death | # Initial Become Visible: false # Initial # Moderate # Extreme # Debilitating |
Crumbling Mind Base | This person is experiencing a rapidly decaying mental state. Within a few days, they will be incapable of most work. With sufficient technology, like a healer mech serum, the condition can still be reversed. However, it will soon become permanent. | Hediff Class: HediffWithComps Initial Severity: 0.1% Max Severity: 100% Is Bad: true Duplication Allowed: false Default Install Part: Brain | - |
Crumbling Mind Undiagnosed Base | This person is showing early signs of a condition which will cause severe mental degradation. They will begin to display symptoms within a matter of days. | Hediff Class: HediffWithComps Initial Severity: 0.1% Max Severity: 100% Is Bad: true Duplication Allowed: false Default Install Part: Brain # Remove If Other Hediff: # Surgery Inspectable: RemoveIfOtherHediff | Diagnosed Become Visible: false |
Undiagnosed Duplication Crumbling Mind | This person is showing early signs of a condition which will cause severe mental degradation. They will begin to display symptoms within a matter of days. | Hediff Class: HediffWithComps Initial Severity: 0.1% Max Severity: 100% Is Bad: true Duplication Allowed: false Default Install Part: Brain Severity Per Day Range: +50~200% Show Hours To Recover: true # Replace Hediff: With sufficient technology, like a healer mech serum, the condition can still be reversed. However, if not treated, it will soon become permanent. # Remove If Other Hediff: # Surgery Inspectable: RemoveIfOtherHediff | Diagnosed Become Visible: false |
Undiagnosed Creepjoiner Crumbling Mind | This person is showing early signs of a condition which will cause severe mental degradation. They will begin to display symptoms within a matter of days. | Hediff Class: HediffWithComps Initial Severity: 0.1% Max Severity: 100% Is Bad: true Duplication Allowed: false Default Install Part: Brain Severity Per Day Range: +30~50% Show Hours To Recover: true # Replace Hediff: The condition is currently reversible with sufficient technology, like a healer mech serum, but will soon become permanent. # Remove If Other Hediff: # Surgery Inspectable: RemoveIfOtherHediff | Diagnosed Become Visible: false |
Crumbling Mind | This person is experiencing a rapidly decaying mental state. Within a few days, they will be incapable of most work. With sufficient technology, like a healer mech serum, the condition can still be reversed. However, it will soon become permanent. | Hediff Class: HediffWithComps Initial Severity: 0.1% Max Severity: 100% Is Bad: true Duplication Allowed: false Default Install Part: Brain Severity Per Day: +33% Show Hours To Recover: true # Replace Hediff: | # Mild Consciousness Post Factor: 90% # Moderate # Extreme |
Crumbled mind | This person has lost most of their cognitive ability, preventing them from doing complex tasks. They are a husk of their former self. The condition is incurable. | Hediff Class: HediffWithComps Ever Curable By Item: false Default Install Part: Brain | Disabled Work Tags: Caring, ManualDumb, Intellectual, ManualSkilled Consciousness Post Factor: 60% |
Bliss lobotomy | This person has been psychically lobotomized, placing them in a state of bliss but limiting their cognitive function. | Hediff Class: HediffWithComps Clears Ego: true # Thought Setter: | Disabled Work Tags: Intellectual, ManualSkilled Global Learning Factor Offset: −50% |
Disruptor flash | The initial psychic burst from a disruptor flare has left this creature dazed. | Hediff Class: Hediff_DisruptorFlash Ever Curable By Item: false Disappears After Ticks: 1,800ticks (30secs) Show Remaining Time: true | - |
Pleasure pulse | This person has been impacted by a psychic pulse of pleasurable sensations and emotions. They feel unnaturally happy, distracting them from their work. | Hediff Class: HediffWithComps Ever Curable By Item: false Show Remaining Time: true Lovin MTB Factor: 0.5 | Global Work Speed Factor: 80% |
Neurosis pulse | This person has been affected by a psychic pulse of motivated, neurotic emotions. This makes them irritable, but also motivates them to work faster. | Hediff Class: HediffWithComps Ever Curable By Item: false Show Remaining Time: true | Global Work Speed Factor: 150% Joy Fall Rate Factor: 50% Mental Break Threshold Offset: +8% |
Voidsight | This person has ingested a drug which enhanced their perception of dark psychic phenomena. They will gain more knowledge when studying dark psychic phenomena and entities. Their psychic sensitivity is also increased. | Hediff Class: HediffWithComps Is Bad: false Disappears On Death # Disappears Disableable: | Study Efficiency Factor: 125% Psychic Sensitivity Factor: 125% |
Metalblood | This creature has the metalblood compound in their bloodstream. This substance can rapidly harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the bioferrite-based chemistry of this serum also makes the user particularly vulnerable to fire. | Hediff Class: HediffWithComps Skin Shader: Metalblood Is Bad: false Disappears On Death # Disappears Disableable: | Incoming Damage Factor: 50% Flame Damage Factor: 400% Burn Damage Factor: 400% |
Mind-numb serum | This person's neural patterns are being moderated by an exotic serum. They're unaffected by the highs and lows of human emotion. They will never have a mental break but they will also never feel inspired. | Hediff Class: HediffWithComps Is Bad: false Disappears On Death # Disappears Disableable: | Blocks Mental Breaks: true Blocks Inspirations: true Pct All Thought Nullification: 100% Override Mood Base: 90% Consciousness Offset: −5% |
Juggernaut serum | A serum is super-powering this person's musculature, making them stronger and faster, but reducing their mood due to discomfort. | Hediff Class: HediffWithComps Is Bad: false Disappears On Death # Disappears Disableable: | Melee Damage Factor: 150% Injury Healing Factor: 200% Move Speed Offset: +0.5 c/s |
Blood rage | This creature has been exposed to blood rain, a psychofluid that induces rage. This rage will continue to grow as long as they're exposed to the blood rain, eventually resulting in a violent mental break. The effect grows quicker in some individuals, depending on their traits, psychic sensitivity, and random individual differences. | Hediff Class: Hediff_BloodRage Initial Severity: 0.1% Max Severity: 100% Always Show Severity: true | # Very mild Become Visible false # Mild # Moderate # Severe # Extreme # Extreme |
Frenzy field | This person is under the influence of a psychic field which sharpens their mental energy. They're channeling the nervous anger to move and work faster. However, any mental breaks will be violent. | Hediff Class: Hediff_FrenzyField Initial Severity: 0.1% Max Severity: 100% Always Show Severity: true Ever Curable By Item: false | # Very mild Become Visible: false # Mild # Moderate # Extreme |
Cube interest | This person is drawn to the golden cube. If separated from the cube for too long, they'll start to experience negative effects. | Hediff Class: Hediff_CubeInterest Initial Severity: 10% Max Severity: 100% Always Show Severity: true Is Bad: false # Report String Overrides: Job Def: Wait_Wander Job Def: Wait_Asleep Job Def: Meditate Job Def: Pray Job Def: MeditatePray | # Curious # Fascinated # Obsessed |
Cube withdrawal | This person obsessively wants to find their golden cube. Their skin itches and their mind races, thinking of ways to get closer to the cube. Their symptoms will get worse until they play with the cube. | Hediff Class: Hediff_CubeWithdrawal Initial Severity: 0.1% Max Severity: 100% Always Show Severity: true | Become Visible: false # Initial # Moderate # Extreme |
Cube coma | This person was connected to a golden cube and then separated from it. Severing the link this way has put them in a coma. | Hediff Class: HediffWithComps Disappears On Death # Disappears Disableable: | Consciousness Post Factor: 10% |
Cube anger | This person is upset that their cube sculptures have been destroyed. Continuing to destroy their sculptures may cause them to become violent. | Hediff Class: HediffWithComps Initial Severity: 0.1% Max Severity: 100% Always Show Severity: true Disappears On Death # Cause Mental State: {PAWN_nameDef} has flown into a berserk rage! | Become Visible: false |
Void shock | This individual has witnessed the void. Their mind reels from the shock, overflowing with visions of infinite roiling, squirming, searing darkness stretching into the bottomless abyss from every surface and every screaming face. | Hediff Class: HediffWithComps Disappears On Death # Disappears Disableable: | Consciousness Post Factor: 10% |
Brainwipe coma | This person has had their memories erased. The violent nature of the process has put them into a coma. | Hediff Class: HediffWithComps # Disappears: | Consciousness Max: 10% |
Void touched | This person has seen the depths of the void and drank from its essence. It lives inside them still, guiding their actions and twisting their flesh. It has turned their hair brittle and white. They no longer need sleep or comfort. The void provides for them. | Hediff Class: HediffWithComps Is Bad: false Disables Needs: Rest, Comfort Hair Color Override: Gray Eyes # Give Ability: | Study Efficiency: 200% Psychic Sensitivity: 200% Regeneration: 100 |
Corpse torment | This person shares a psychic link with a corpse that appears to be their exact duplicate. They have done something to anger it, causing them to fall unconscious. | Hediff Class: HediffWithComps # Disappears: | Pain Offset: +20% Consciousness Max: 10% |
Psychically dead | This person's psychic presence has been consumed and burned away, leaving them cut off from psychic phenomena. | Hediff Class: HediffWithComps Ever Curable By Item: false | Psychic Sensitivity Factor: 0% |
Psychophage | This person has devoured the psychic presence of another, making them more psychically sensitive for a period of time. | Hediff Class: HediffWithComps Is Bad: false # Disappears: | Psychic Sensitivity Offset: +50% |
Sleep suppression | This person's brain chemistry is being affected by a psychic pulsation, preventing the buildup of fatigue toxins. This reduces their need for sleep. | Hediff Class: Hediff_SleepSuppression Initial Severity: 0.1% Max Severity: 100% Always Show Severity: true Is Bad: false | # Very mild Become Visible: false # Mild # Moderate # Extreme |
Shard holder[1]
| This creature will drop a shard when defeated. This text is visible in dev mode only. | Hediff Class: Hediff_ShardHolder Is Bad: false Disappears On Death | Become Visible: false |
Rage speed | This creature has been enraged by its wounds and is moving faster. | Hediff Class: HediffWithComps Is Bad: false # Effecter: # Disappears: | Pain Factor: 0% Move Speed Factor: 175% Stagger Duration Factor: 0% |
Inhumanization | This person's mind is dominated by the psychic patterns of the void. They are completely disconnected from human concerns of family, friendship, and love. Their experience of reality is distant and muted, guided by the psychic rhythm of a dark hyperintelligence. | Hediff Class: Hediff_Inhumanized Ever Curable By Item: false Keep On Body Part Restoration: True Allowed Meditation Focus Types: Void Disables Needs: Beauty, Outdoors Aptitudes: −12 Animals, −12 Social, −12 Artistic | # Pain Offset: −50% Opinion Of Others Factor: 0% Comfy Temperature Min: −16°C (60.8°F) |
Light exposure | Even the slightest exposure to light causes great discomfort to this creature, slowing it and weakening its attacks. | Hediff Class: Hediff_LightExposure Min Severity: 0% Max Severity: 100% Initial Severity: 0% Ever Curable By Item: false | # Initial Become Visible: false # Moderate # Serious # Extreme |
Darkness exposure | This person is immersed in the unnatural darkness. Creatures or influences in the darkness will harm them if they stay too long. | Hediff Class: Hediff_DarknessExposure Ever Curable By Item: false | Become Visible: false |
Bioferrite extracted | Bioferrite has been surgically removed from this entity. It will regenerate, but the process takes days. | Hediff Class: HediffWithComps # Disappears: | Pain Offset: +10% |
Hediffs - RimWorld Wiki (2024)
References
- https://rimworldwiki.com/wiki/Hediffs#:~:text=Hediffs - RimWorld Wiki. See also:
- https://archiveofourown.org/works/58678933#:~:text=Fulgur opens his mouth to repeat
- https://www.livemint.com/technology/gadgets/best-chairs-upgrade-your-chairs-with-up-to-80-off-on-these-top-10-stylish-options-with-modern-features-11725271036039.html#:~:text=Check out the best chairs for
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